Following a skydiving trip gone wrong, Jason and his friends are captured by a band of pirates led by Vaas Montenegro and his employer, a man named Hoyt Volker. To briefly get us up to speed, Far Cry 3 follows the tale of Jason Brody, on vacation in the fictional Rook Islands. Spoilers Ahead RELATED: ‘Far Cry 6' Season Pass Lets You Play as Franchise Villains Vaas, Pagan Min, and Joseph Seed Story Recap
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With Far Cry 6 just around the corner, let’s take a look back at where the series truly came into its own, and why many still remember it fondly as a high point for the franchise. Culminating in the end with one final choice for both the player and Jason Brody: Do you save your friends and escape back to civilization? Or, do you ritually sacrifice them, fully embracing the chaos and violence you’ve had to immerse yourself in to earn the right to have this choice in the first place? Experiencing Jason Brody’s evolution from wide-eyed tourist to a veritable killing machine kept players grounded in the world, and gave weight to their actions within the context of the story. However, while shooting and exploring their way through the islands of the Rakyat might have been the main selling point for most players, it was the story that made the title such a memorable experience. Before radio towers and settlements became a punchline of game design, they were a staple of Far Cry 3.
Not only did its sales eclipse those of its predecessor, many also credit the game for popularizing the open-world gameplay loop that would go on to be imitated in countless other titles.
Far Cry 3 wasn’t the first game of the franchise, but many regard it as the title that put the Far Cryseries on the map and brought it into the gaming mainstream.